Setting publishing point limits
To manage network resources, you can set limits on a number of parameters for a publishing point. The following limit properties can be adjusted on the Properties tab of a publishing point:
- Limit player connections. Sets the maximum number of player connections.
- Limit outgoing distribution connections. Sets the maximum number of that can connect to this origin server.
- Limit aggregate player bandwidth. Specifies the maximum amount of bandwidth in kilobits per second (Kbps) that player connections can use.
- Limit aggregate outgoing distribution bandwidth. Specifies the maximum amount of bandwidth in Kbps that distribution server connections can use.
- Limit bandwidth per stream per player. Specifies the maximum amount of bandwidth in Kbps that a single player connection can use.
- Limit bandwidth per outgoing distribution stream. Specifies the maximum amount of bandwidth in Kbps that a single distribution server connection can use.
- Limit Fast Start bandwidth per player. Specifies the maximum amount of bandwidth in Kbps that a single player can use for accelerated initial buffering of the streaming content.
- Limit Fast Cache content delivery rate. (Only available for on-demand publishing points) Limits the acceleration factor of the of the streaming content and controls how much additional bandwidth can be used to stream content into the player's local cache.
Notes
- If the same limits are set for the server and publishing point, the lowest value is used.
- To optimize server security when adding player connection limits, you should set the value of Limit outgoing distribution connections to be equal to or less than the value of Limit player connections.
Related topics
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